2024, Luau + Roblox
This was some initial explorations of using SDFs to model game environments for vehicle games, and then by necessity writing a full PBD physics engine to allow rigid bodies to interact with that environment.
SDF + Position Based Dynamics
better write up coming <3
better write up coming <3
tl;dr:
wrote SDF marching cubes triangulation
wrote a position based dynamics physics system based on a couple of papers and open source implementations in pure Luau
used pure SDF functions for the narrow phase of collision constraint generation
ported over an old raycast/spring + hull based car system I wrote ages ago and converted it to use my